Corporate Efficiency
It happens to almost everyone: being let go, laid off, given the axe, or *shudder* outright fired. And now you can experience this unideal situation in a brand-new way!
Corporate Efficiency is a first-person, time-sensitive action puzzler that challenges players to descend the floors of their now ex-workplace with an optimized path. Complete your severance missions, say goodbye to your coworkers, suss out the cause of your termination, and get packing before security gives you the boot!
So, what'll it be? Stairs or elevator..?
A submission for GMTK 2026. Theme: countdown.
Credits
Game Design
Aurea01 (Abby Fry), CyberGamerX (Quinn Richardson), theothertallguy (Nate Sternberg), Yugami (David Woloshyn), Zenith08 (Kaiden Richardson)
Narrative Design/Writing
Aurea01 (Abby Fry), ThatNerdEmi (Emi)
Programming
CyberGamerX (Quinn Richardson), MargaretRover(Margaret Tilley), TheOtherTallGuy (Nate Sternberg), Zenith08 (Kaiden Richardson)
2D Art
Aurea01 (Abby Fry), Basinel (Caelan), Cerethesian (Em Scatchard)
3D Art
Koohikoo (Rose Spencer-Spreeuw), Nastasha
Technical Art and UI/UX
CyberGamerX (Quinn Richardson), Cerethesian (Em Scatchard)
Sound Design
MargaretRover(Margaret Tilley)
Controls


| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | aurea, Zenith Corps., ceresthesian, CyberGamerX |
| Genre | Strategy, Interactive Fiction, Puzzle |
| Made with | Unity, Maya, Substance Painter & designer, Krita, Paint.net |
| Tags | 3D, Comedy, countdown, First-Person, Game Maker's Toolkit Jam, Indie, No AI, satire |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
| Content | No generative AI was used |



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