It happens to almost everyone: being let go, laid off, given the axe, or *shudder* outright fired. And now you can experience this unideal situation in a brand-new way!

Corporate Efficiency is a first-person, time-sensitive action puzzler that challenges players to descend the floors of their now ex-workplace with an optimized path. Complete your severance missions, say goodbye to your coworkers, suss out the cause of your termination, and get packing before security gives you the boot!

So, what'll it be? Stairs or elevator..?

A submission for GMTK 2026. Theme: countdown.

Credits

Game Design

Aurea01 (Abby Fry), CyberGamerX (Quinn Richardson),  theothertallguy (Nate Sternberg), Yugami (David Woloshyn), Zenith08 (Kaiden Richardson)

Narrative Design/Writing

Aurea01 (Abby Fry), ThatNerdEmi (Emi)

Programming

CyberGamerX (Quinn Richardson),  MargaretRover(Margaret Tilley),  TheOtherTallGuy (Nate Sternberg), Zenith08 (Kaiden Richardson)

2D Art

Aurea01 (Abby Fry), Basinel (Caelan), Cerethesian (Em Scatchard)

3D Art

Koohikoo (Rose Spencer-Spreeuw), Nastasha

Technical Art and UI/UX

CyberGamerX (Quinn Richardson), Cerethesian (Em Scatchard)

Sound Design

MargaretRover(Margaret Tilley)

Controls


Download

Download
Windows (RC2) 127 MB

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